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Trading system extension x3 reunion

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trading system extension x3 reunion

THIS ARTICLE IS OUTDATED, AND A NEW, CLEANED UP AND EXPANDED VERSION EXISTS HERE. IF YOU CAME HERE FROM GOOGLE, I DO APOLOGIZE, BUT PLEASE CLICK DAT LINK FOR YOUR OWN GOOD! So, you want to start out as a Humble Merchant, trading and building your way to galactic domination? The point of the show eludes me. It just bores the muffin pan out of me whenever I try to watch it, so no data about WTF is going on enters my brain. Now, an important note: I try to tell you how the mechanics of a game work, and give you suggestions on how to use them, but the whole reason I tell you how they work is so you can actually system them to achieve a goal which is unique to you — perhaps building the largest spork production company in the galaxy, with an outstanding artistic quality to your sporks. Because of my geekiness with games I like, I usually know the technical little tiny details about how this shipwreck works. This guide is mainly written using rules and experience from play AP Albion Preludeso — aside from a few exceptions, such as the Stock Exchange which the previous games do not have — most tips will apply to X3TC or even Reunion. It is also hand-picked, age, designed, and crafted to be useful for both newcomers and long-time X3 fans, and everyone in-between. Similarly, different starts should be able to use the general rules and tips on trading, regardless of start, as any start can trade. This is really a general trading guide, with some locational tips for the Humble Merchant, because if you like to trade a lot, chances are you may be playing a Humble Merchant. Make a Humble Merchant or load your already existing one. This will allow you to accomplish much more in real time much quicker. Arrow keys, holding your left mouse button, or pressing spacebar and then moving the mouse, allow you to steer your ship. X and Z control speed. Many players like to sell their Discoverer right off the bat. Most people will NOT recommend extension your Mercury, as this is your best ship for trading at the start. The choice is yours. If you want the Discoverer to follow you, press R, highlight your Discoverer, press ENTER, select COMMANDS, and trading it follow, or protect, you. Highlight the Discoverer in the top and use the arrow keys to sell it, and then press enter. Travel straight across Argon Prime, through the South gate once again, and then again, take the South gate from Home trading Light. Dock at extension ore mine, and see if it needs energy. If not, find another mine that needs the energy. This works the same with products. You can only buy products. You buy products, and sell them at a station that uses them as resources. Items in the Goods category for a station, such as at a Trading Station, can be bought and sold. Now take that energy to your ore mine of choice. Repeat the trade route, until the price of energy starts to rise. You should now have your first 50k. Head to Home of Light, and dock at the TerraCorp Headquarters. Any other equipment dock will do fine too. The Trading System Extension allows to see prices of goods remotely. It is extremely useful. If you want, you can also buy Best Buy and Best Sell softwares, but the TSE is all you really need. Check the Qauntum Tube Fabs and the ammunition factory. You can just select them in the map or by clicking on them while flying. If the price is above 90, go back to Ore Belt. Open the map, and scroll down to the ore mines with the mouse or the arrow keys. Press U on each mine until you find one where the ore is at Buy all the ore you can with the END key. Fly back to Home of Light, and sell the ore for the best price you can get. You can sell it even in the s occasionally, so you can quadruple your trading fast. Repeat this trade for as long as you feel like. Once you get about 1 million credits, I suggest you buy a Mercury Hauler. This is bigger than the basic Mercury, although slightly slower. Equip the Hauler with a TSE, BB and Reunion software. See above Have it run the ore routes with you, ore go have it trade energy from Power Circle or Delaxian Wheat from Argon space to Boron space. You can tell it, in detail, what to do by highlighting it in the Property menu R and pressing C. You may want to system your Discoverer with Explore Command Software, if you kept it. You can find ECS in Teladi equipment docks. Teladi space is Northwest of Argon space, past the thin line of Boron space. Once it has been equipped, go grab extension advanced satellites at the Adv Sat factory in Argon Prime. Place the rest of the satellites if you bought multiple wherever you like to trade, as this will allow you to see the prices of goods in that sector as long as both your satellite and TSE are intact. To find the type of station you should build, look for resources that stations are normally running out of. Secondary items for NPC stations are REQUIRED items for player stations. I also recommend you get the Official Bonus Pack, which adds some extra scripts that will help you immensely when running stations. It is digitally signed and will NOT mark your game as modified. The Albion Prelude pack can be found here. If you want to system have some sort of complex that requires ore, I suggest Antigone Memorial, as it has two yield 90 ore asteroids right next to each other. Ore Belt may be profitable for mining, but only if you have a few freighters to ship it to Home of Light. For a relatively cheap complex, look into buying a chip plant and a computer plant together, and hook them system using a Complex Construction Trading. You should seek out new exchanges and put satellites near them so you can remotely trade. By know, you should have at least 20 million credits including money in the market. Again, you have a choice with what ship you want, but I will give you my opinion on good choices for military ships. The ship I chose for peaceful removal of unfriendly characters is the Heavy Centaur. You could also get the reunion Centaur, which is a little faster, but can not support as many shields as its Heavy counterpart. This is totally up to you. Corvettes act like a hybrid between a fighter and a capital ship: I had seen a Rapid Response Centaur in Cloudbase Southwest, and I thought it looked really cool. So I decided to save up the 14 million required for it the Heavy Centaur is 14m while the regular one is 9mand arm it with a fluffton of yummy weapons. You could probably buy a decent fleet of armed Elites or busters for the price of a Centaur, which you could do if you prefer. The Heavy Centaur does make a fantastic personal ship, and you could have your fighters fly along side you in it, without having to worry too much about reunion destroyed or having a hard time staying in formation. The Centaur is anything but weak. It also has such good weapons generators, that you can basically fire all lasers as long as you want, without worrying about recharging. Where you go from here, is up to you. You can easily do the first parts of the plot now, which will help you acquire more toys to play pirate, build, or burn the galaxy to the ground, if there were a ground in space. Whatever fancies your diabolical[ically peaceful] self with. Mainly the first, but also almost mainly the second. If people enjoy this guide, then I will write an mid-to-endgame guide reunion Humble Merchant. I will also do guides for other starts as I play them, so keep checking back. Reunion leave some comments, because I like comments, and you might like leaving them. Greetings… what are exactly the gols to achieve o humble merchant. System another thing, I do believe there are mods that allow you to fully conquer sectors, such as Improved Races 2. Even so, outside of that, it is a sandbox game, so it is what you make of it that you want to do. There ARE large endgame goals like the Headquarters, the Hub plot, fighting Xenon etc. Thanks for reading as well! Thanks for the help. Started a new game today on X3: Dog Builds an Empire: X3 Albion Prelude Chapter Five Dog House Gaming Blog. Dog Plays X3 Index: X3 Albion Prelude Chapter Four Dog House Gaming Blog. You are commenting using your WordPress. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Create a free website or blog at WordPress. Main menu Skip to content. Dog House Gaming Blog Journalism about pwnage. X3 AP Humble Merchant Guide Chapter 1: HIRING PEOPLE TO HELP YOU TO NOT SUCK Once you get about 1 million credits, I suggest you buy a Mercury Hauler. GET WEAPONS AND MAKE YOUR ENEMIES SUCK IT OPTIONAL: DO THE PLOT By know, you should have at least 20 million credits including money in the market. Suggested resources An Idiots Guide to CLS [Commodity Logistics Software] The Ultimate X Resource and Guides Trading Related articles Dog Builds an Empire: X3 Albion Prelude Chapter Three doghouseblog. X3 Albion Prelude Chapter 2 doghouseblog. X3 Albion Prelude doghouseblog. X3 Albion Prelude Stock Trading doghouseblog. Twitter Facebook Google Email More Reddit Tumblr. July 5, at 6: July 6, at 8: July 10, at 2: July 5, at 9: June 2, at 9: June 3, at 7: Thank you very much! Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in: Email required Address never made public. 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X3: Albion Prelude Humble Merchant Guide (Part 2): Back to Argon Territory

X3: Albion Prelude Humble Merchant Guide (Part 2): Back to Argon Territory

2 thoughts on “Trading system extension x3 reunion”

  1. aloha79 says:

    There should be an option to control a player during warm ups before the game starts.

  2. ActiveMoney says:

    In this case adding additional row is recommended to make matrix square.

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